A downloadable asset pack

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"They say this Zoid is really temperamental. It goes berserk as soon as someone steps in the cockpit!"

Lovingly inspired by the Kotobukiya HMM Liger Zero kit, and powered by VRCFury, this avatar is a wealth of detail and personality! Step into the claws of the rare and elusive Liger Zero, an incredibly versatile bio-mechanical lifeform with a bad attitude.

FEATURES

Toggles to swap between on-model eyes and mouth for a classic look, or stylized eyes and mouth for a softer and cuter demeanour. Alternate versions of the avatar with different skeletal rigs, one with digitigrade legs, and one with plantigrade legs. It's preinstalled with GoGo Loco, and Poiyomi shaders. This avatar also comes equipped with six expressions, seven toggles (With an additional six, to individually adjust armor), four animations, and more!

Expressions

·         Snarl – Left Fist

·         Big Grin – Left Peace

·         Deadpan/Unimpressed – Left Point

·         Frown – Left Thumbs Up

·         Smirk – Right Point

·         Tongue Out – Right Peace

Toggles

·         On model / stylized eyes

·         On model / stylized mouth

·         Shoulder and thigh gear

·         Gun

·         Thrusters

·         Sling

·         All Armor (and a submenu for individual control of pieces)

Animations

·         Strike Lazer Claw emissions + particles + claw tip trails

·         Deploy vents thrusters and stabilizing fins

·         Tail puppet

·         Toe Puppet

Custom Menu Icons


Installation instructions

1. Install VRC Creator Companion + recommended Unity version https://vcc.docs.vrchat.com/

2. Install VRCFury https://vrcfury.com/download

3. Create a new avatar project

4. Once created, select ‘Manage Project’ and enable VRCFury in the list

5. Open the project and import the entire Liger.unitypackage into your assets folder

6. After importing open the ‘Liger Project.unity’ scene

7. Under the ‘VRChatSDK’ menu select ‘Show Control Panel’

8. Log in under the Authentication tab, then under the builder tab select your preferred version, fill out the details and upload

Disclaimer

Download includes a .zip folder containing one .unitypackage file and one

This avatar is INTENDED FOR USE WITH THE PC VERSION of VRChat, and is INCOMPATIBLE WITH QUEST AND ANDROID versions of the game.

This product and its files are not to be publicized, commercialized, reuploaded, redistributed, or shared with anyone for any reason whatsoever.

Credits and Acknowledgements

Worlds in Photos

Zoids Field of Rebeilion World - NemiKaiser - https://vrchat.com/home/world/wrld_9c6d64da-3de5-4fae-9b68-3fb599c8307d

E․R․I․S․‘s Zoids Hanger bay - E.R.I.S - https://vrchat.com/home/world/wrld_bde71672-a510-433f-82ae-4bcd05642fad

Desert - _ax_ - https://vrchat.com/home/world/wrld_9cc518a3-2695-4e59-8d5d-472c869ee522

Beach road - 輪の崎海岸 - すみれ(Violet) - https://vrchat.com/home/world/wrld_ac4542af-f14c-47df-9034-4c3fac138502

The Avatar Studio - MetaCreatorsTYO - https://vrchat.com/home/world/wrld_96460268-8c89-438f-b8f2-2ea2f1ed1ce7


Purchase

Buy Now$30.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

Liger Avatar.zip 86 MB
Material files.zip 18 MB

Comments

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love her but i did have an issue when i toggle her stylized eyes her eye pupils got to the sides of her head 

Oh damn that's no good! If the pupils are misbehaving then the first thing I can suguest is having a look under the avatar descriptor, and in the eye look drop-down, check to see if the Rotation States match these numbers. 

(2 edits)

the eye bone positions in the armature line up with the error i think

Hmmm yes very strange. I just did a test on my end with a fresh project and wasnt able to replicate the issue. If you're sure the Eye Look setting match the values in the image I posted above, the next thing I could suguest is checking to make sure that the eye bone armatures rotation match the values below.

i checked everything and even added the enclosed numbers, same thing happens

Would you happen to be using eye/face tracking? Other than that, is the blinking still working, and do the eyes still move around and look at things when they're out of the head?